This is part one of a tutorial showing how to make a swirling mass of particles form into 3D text.
The steps in this tutorial will explain how to set up a particle system, create tens of thousands of swirling objects and then render the finished animation with Blender’s Cycles rendering engine.
Previous steps, which get you to this point, are covered in Common setup steps
- Step 1: Blender startup
- Step 2: Delete the cube
- Step 3: Set your cursor
- Step 4: Place your text
- Step 5: Rotate the text
- Step 6: Make it look 3D!
- Up next...
In the next part of this tutorial you’ll be converting your text into a new type of object – one that looks the same to the eye but is actually made up of faces, edges and vertices.
If you don’t know what that means, don’t worry. The tutorial will take you through the steps one at a time.
You’ll get to add a particle system to your object, and play with some physics settings too.
Click the button below to continue to Part 2 – see you there!